Tuesday, 4 August 2015

THAT LAST-GEN GAMER REVIEW: The Last of Us



I remember spending hours in front of my PS2 as a kid playing the Jak and Daxter games, enjoying their big, colorful and lively worlds. I still consider them to be some of the best offerings that console ever gave us, which is a testament to their studio’s quality and experience. A few years later and the good folks at Naughty Dog have graced us with the game that was quickly known as one of the PS3’s crown jewels.

The story starts out with one of the most touching intros in the history of games, more closely resembling a cinematic drama than a videogame. I won’t spoil anything for those of you who haven’t played it yet but just be sure you’re going to take a blow in the feels. From then on, TLOU plays out as an original and non-cliché post-apocalyptic story, based on some disturbing events which are actually grounded on a real-life infection. Scientifically speaking, the scariest part of this story is the actual possibility of it coming true. You’ll know what I’m on about as soon as you play it but meanwhile trust me, it is very good. I don’t want to ruin any details for you, so if you really want to know more about what goes down, a quick google search will tell you.

So, what else makes this game so good? Let’s get to the specifics:


GRAPHICS

Simply put, The Last of Us is probably the best looking game on PS3. The whole look of the game is generally very realistic and aimed at providing a believable world design which could in turn contribute to a more meaningful environment for the story to develop in. The lighting effects are really well done and although there are times when the game looks too dark, you come to realize that it’s just not holding your hand and it makes you use a flashlight in situations where you’d need to in real life in order to see anything. That adds to the immersion a great deal, making you ponder whether to see clearly or risk being spotted either by humans or infected.


«The Last of Us is probably the best looking game on PS3»

Throughout the story you’ll come across a plethora of environments and landscapes, ranging from desolate city streets to rotten warehouses, abandoned family homes, huge buildings and even forests. Every one of the distinct locations is filled with detail, be it growing vegetation taking back its territory, litter in the streets, the occasional dead body and, most importantly, the remaining traces of civilization such as abandoned vehicles, items and notes and messages. I can assure you you will come across some truly awe-inspiring moments which will have you slowly panning the camera around you, taking in the beauty of this decaying world and wishing this had a Photo Mode (only available on the PS4 version).

«(...)you will come across some truly awe-inspiring moments»

The animations are spot-on and are a huge contributing factor to the whole cinematic feel of the game. The cutscenes feel just like you’re watching a movie play out in front of you (I’ll talk about the stellar voice acting later on), seeing as all the characters are brought to life in an unusually natural way with every word, feeling and tone just flowing out of their bodies seamlessly. Their facial expressions were designed and perfected to the smallest detail and it shows. The same goes for their in-game animations – on the one hand you can see the tension in their body language during action sequences and on the other hand you could realize who was having a conversation with whom even if you weren’t listening to the game.


My only negative regarding graphics in TLOU is that the color pallet in some situations (mainly when heavily sun-lit moments) tends to be highly saturated and on the warm side, sacrificing a more neutral and probably more realistic hue. That aside, this really is a fantastic looking title and an homage to the system’s capabilities.


GAMEPLAY

Keeping on the realistic side of things, the gameplay in TLOU feels solid and well-thought-out without having the game hold your hand too much. I played it both on Normal and Survivor difficulties and can say that the experience varies greatly between those settings. This is a tough game overall and it is really up to you to play it on a more stealth-focused or action-heavy way, although you’ll find the first option much more rewarding most of the time. Don’t expect to just breeze through the game without breaking a sweat even on Normal difficulty because this will pit you against some very stressful situations and you will have to be smart about managing both your strategies and your resources.


«This is a tough game overall»

Having said that, I definitely recommend playing on Hard difficulty or up if you consider yourself an experienced player. Granted, I haven’t tried “Grounded” difficulty, so I can’t comment on that but I did play the whole game on Survivor and it completely changes the way you approach it. Comparing this to Normal, you really do have much less items to pick up throughout the places you visit and I was shocked at how few resources I could find in all the abandoned houses and dark corners I explored. Bullets are both a rarity and a luxury on this setting all the way to the end credits, meaning you will have to think not twice but three or four times before you fire one and even more about missing your target. This wouldn’t mean much if you could make up for it by always having a melee weapon on you but, gladly, these items are destroyed after only a few hits (like real improvised weapons bashing against armor or bone would) so if you’re lucky enough to have one, your best bet is to save it for emergencies only.


Another major difference is that the helpful “Focus Mode” which allows Joel to focus his hearing and spot enemies behind walls in Normal difficulty completely disappears on Survivor. I absolutely loved this and found it made the game a lot more stressful, realistic and strategy-provoking than when I first played it.
As far as mechanics go, this is a great feeling game. Aiming feels properly difficult and has a certain heaviness to it, making your best shots all the more rewarding (especially the brutal, skull-exploding headshots). You can improve aiming, combat and more by gathering performance-enhancing pills which you find in the world and take to boost specific abilities. If you choose to max your aiming improvements (weapon sway), you stop swaying at all, which I was a bit disappointed by because I feel it sacrificed some of the fair and believable difficulty in aiming and pulling out crucial shots towards the ending.

«Aiming feels properly difficult
and has a certain heaviness to it»

You move through the different levels in surprising and mostly exciting ways, rarely taking a regular path from one section to another and rather working with your companion to go up this or under that or through something or other. This works mostly in favor of the action but I did notice a couple of cheesy moments in which the enemies seemed to dumb down a good deal in order for certain characters to survive a given cutscene while working out how to proceed. The paths you take can sometimes get repetitive but always do a good job of introducing totally different environments from one section to the next.
Probably the biggest flaw I found in the game, friendly AI can be inappropriate and even break the immersion for a few moments. When your heart’s racing because you’re trying to sneak up on an enemy-filled area and Ellie suddenly decides to break cover and run directly in front of an NPC without him saying a single word or looking twice, that is a cringe-inducing thing in an otherwise masterfully realized atmosphere.



«(...)friendly AI can be inappropriate»

Last but not least, the mechanics used to equip gear, consume items and read or inspect documents are used as an extension of the action, meaning that you can’t pause the game to do any of this. Instead, you actually reach for your backpack and go through your items in real time. This also means you need to think ahead and consider where you can be relatively safe and not vulnerable, instead of using your items for any last minute emergency. The same applies to switching weapons and using health kits, as this is done without breaking the action and, on top of that, you’ve got different slots for different weapon types and items.

All in all, TLOU features addictive, balanced and tough but fair gameplay, leaving you to hone your survival skills instead of paving the way for you.


SOUND

Where to start with the sound in this? Everything has been thought of, from the top-notch voice acting (featuring the likes of Troy Baker and Nolan North, among others) to detailed environment effects and the emotional soundtrack.

As I have mentioned earlier, all the characters in this game feel like real people acting in a movie. Besides the brilliant motion capturing and animation work, it’s the voice acting that really complements these characters’ presence in this world. Troy Baker delivers an exceptional Joel, coming across as rude, raw, mean, badass and caring as he needs to be. He doesn’t skip a single note, doesn’t hesitate in bringing any sort of emotion to the table in as believable a way as possible and shines throughout.


On the other hand, Ashley Johnson seems to have been the perfect pick for Ellie. You’d never guess that the voice behind her wasn’t actually a cute 14 year old but instead a full-grown woman. You can’t help but warm up to Ellie and her innocence, her courage, her story (what you know of it) and her situation in this rotten world. She has this melodic tone in her voice and that along with the excellent script brings out this character in a way only the coldest heart can ignore. Whether she’s afraid, unsure, amused or contemplative, you get seriously sunk in her words and think along with her – in both good and bad times.

«(...)all the characters in this game feel like real people acting in a movie»

All the side characters are just as well interpreted and it is amazing how Naughty Dog managed to introduce so many different people in the same world and never have them feel similar to one another.
The infected enemies have been given chill-inducing sounds, ranging from desperate screaming and crying in case of the “runners” (which very much bring out the human part in them) to the disconcerting clicking of the “clicker” infected and the "bloaters"' bubbly, deep-tone.

Environments feature a dynamic range of effects such as birds singing, rain hitting different materials, wooden floors and ceilings cracking, bricks being tossed around, etc. Everything sounds exactly like you’d expect. Furthermore, you’re constantly startled by distant and sudden background effects which stop you on your tracks to figure out if you should be worried about them or not.

To top all this off, the soundtrack for this game is an original work by Gustavo Santaolalla which hits all the right notes. It is subtle, deep and always appropriately used to convey tension, fear, tranquility or confusion. I’d go as far as to say it is worth picking up on its own.



My only gripe with the sound in TLOU is that there could have been more variety in enemy NPCs’ lines and voices. Although human enemies do engage in conversation and coherently so, their lines are limited and they are given few different voices. This is a minor issue but nonetheless noticeable in such a long game.


VERDICT

The Last of Us is not a good game. It’s a really, really great game, the sort of game many people should buy a Playstation 3 for. Featuring excellent graphics, brilliant voice acting, a touching and meaningful storyline and quality soundtrack, this title absolutely shines as one of the – if not the definitive – masterpiece of the Playstation 3’s lifetime. It is a swan song for what the system could manage and what storytelling can achieve and Naughty Dog deserves all the praise they get for it. Friendly AI and some other minor gripes keep it from being a perfect title but it comes remarkably close. Do yourself a huge favor and pick it up now. You won’t regret it.



Monday, 8 June 2015

Why it still makes sense to buy a PS3 today


I’ve been a Playstation fan all my life, ever since the PS1 days as a kid enjoying the likes of the first Tony Hawk Pro Skater and lighter but just as good titles as Disney’s Hercules. Then when the PS2 revolution came around and my brother wanted one for Christmas, I was there just as excited to get a brand new Gameboy Advance as I was about becoming a partial owner of a PS2 system (GTA 3 included!). The years that followed proved that console to be, by far, the biggest influence on my love for gaming and would define my path through this wonderful world forever. After more than a decade of playing iconic titles such as every GTA, God of War I and II, Gran Turismo and many, many others, there finally came the time to make the upgrade and in 2013 I had a choice: “should I get a PS3 or a PS4?”

               
Why/ why not the PS4:

My line of thought was split between two main points: hardware vs value. On the one hand, this powerhouse of a console that had just come out could run some pretty awesome looking games with new-gen graphics, lots of fancy and dynamic connectivity features and so on. On the other hand, that list of games was ridiculously short. I can only think of a few cool titles that were available at launch (at least in Portugal), such as Infamous: Second Son, Killzone Shadow Fall, Assassins Creed 4 and… and… well. Furthermore, not only were the options scarce but most didn’t make me want to play them without having played the others beforehand. And oh right, there was also that slightly annoying aspect of each one costing around 60€. So on the PS4 side of things, I was left with being able to buy great hardware for 400€ which was also very pretty to look at while sitting still due to me having no games to play on it.

"I can only think of a few cool [PS4] titles
 that were available at launch (at least in Portugal)"


Why the PS3:

When I stopped to really think about this for a while, the PS3 was the only way to go. Yes, it has some pretty dated hardware and some PS3 games now more than ever look as if they were designed in the stone age, BUT – and it’s a big but – the value was unbeatable. Let’s grind some facts here and point out the real advantages of purchasing one:


  • Value – the 500GB PS3 cost(s) almost 100€ less than a PS4. And mine even came with the GTA V bundle (my second one came with Far Cry 4). You might grab an even better deal if you buy a 12GB and purchase a new hard drive for it or simply buy used – however, when doing so, you should take into consideration that many units out there should be pretty worn out by now so be careful;



  • Games library – what do you get when you take an almost 10 year old system up against a newborn PS4? You get the grandpa coming out on top because it has almost a decade’s worth of fantastic games. I mean, there’s a shitload of great games on the PS3, ranging from very old to very recent and most of them are pretty cheap nowadays. You can usually enjoy some pretty consistent sales on the Playstation Store to find some even cheaper gems and you can invest on the used games market to nail ridiculous deals. That was a big part of my plan upon purchasing the PS3 and boy, has it paid off. 

You've got a plethora of games to choose from


  • Whatever the new standards might make you think, PS3 graphics aren’t bad – here we go with the caffeinated-forum-lover-haters’ age old issue. People need to be reminded that everything started somewhere and 9 years is a lot of time for developing and polishing technology.  In case you ever have the misfortune of getting tangled up with one of those annoying sugar-fed specimens in a conversation about graphics, just google games like The Last of UsGTA VGod of War IIIKillzone 3 or Uncharted 2 (especially) running on the PS3 and slowly walk away with your palm directly facing them. The burn will be strong. As a guy who actually does care a good deal about graphics, I can say there have been more than a few times in which I found myself staring at my screen, jaw-dropped and lost for words. Even I didn’t expect some of the things I’ve seen come out of my console.

God of War 3 is one of the many amazing-looking PS3 games


  •  The XMB and general interface still look and feel solid – some things just don’t need to change all that much. As the saying goes, if it ain’t broke, don’t fix it. And the PS3’s interface and XMB (Cross Media Bar) happen to work just fine. Sure, things like the social aspect could be more functional since all your PSN friends aren’t all that neatly arranged and even simple actions like sending messages or requests make for too big a chore but those are details in what I believe still remains a perfectly viable design choice.

The XMB is clean and easy to use


  •          Some problems won’t magically disappear with the PS4 – I’m sure if you’ve been the least bit informed about Playstation business in the last few months you’ve heard about serious problems such as the PSN’s permeability to hacking, outages, DDOS attacks and the like. Well, that remains just that: Playstation Network problems, not confined to any one system but the general network. So unfortunately, whatever console you decide to get, you’ll still be as vulnerable as everyone else. Thank Sony for that.

Every PS gamer's holiday nightmare


  •          The PS3 is a good media player – want to enjoy your movies, photos or music in one place with great quality? You can do so easily on the PS3, given that it also acts as a nice media player and makes sure you don’t have any hassle before sitting back and enjoying some quality time.



  •         You have to pay to play online on the PS4 but not the PS3 – I laughed my ass off when I first heard you needed to be a PS Plus member to play anything online on the PS4. The same company who has already provided me with hundreds of online gaming hours on the PS3 without me having to be a Plus member or pay anything extra makes it so I’d actually have to do so on the PS4? What the hell is that about? Anyway, just know that if you get a PS3 today, you can still enjoy whatever online games you want without any complications. Yay last-gen!

Free online gaming awaits



I hope this helps any people out there who are still on the fence about which system to buy. Personally, given the still somewhat modest PS4 games library, the need to be a PS Plus member to enjoy online content on it, the much higher price when compared to the PS3 and, honestly, the not-so-revolutionary leap in graphical quality (of course it’s a lot better but I still find it debatable that they are worlds apart – sue me), I think the PS3 has still got a few good years ahead of it before it starts decaying. I can gladly say I’ve been enjoying my time on the system for almost two years now and it still feels like the journey has just begun. Choose wisely!


Boris

Wednesday, 3 June 2015

My falling out with Fallout 3


Now that the Fallout 4 circus is officially (well, almost) in town, I thought this would be a good time to tell you about my experience with the series.
Up until about a year ago, I was yet to delve into the realm of deep and proper RPGs. Obviously I’d heard a lot about the wonders of the genre throughout the years, how immersive they could be and also about the ridiculously long hours people were putting into them. Having mostly grown up playing more action/ adventure and racing games (and, you know, being a kid), it was hard for me to understand how people had the “patience” – a term I can now happily laugh at when talking about RPGs – to get dozens or even hundreds of hours from some games.

«It was hard for me to understand
 how people had the "patience" (...) to get dozens 
or even hundreds of hours from some games»

            Then one day, in 2014 (I must now redirect you towards my brief blog’s introduction/ description), I spotted a brand new copy of Fallout 3 in a store at a bargain 4€ and just had to give it a go. I’d always known Fallout 3 to be one of the most famous and reportedly best RPGs ever, both from all the reviews and articles on the internet and from my brother’s praises of the game since he’d played it a few years ago on PC. I was promised an excellent storyline, addictive gameplay and immense depth. As I would eventually realize, the universe had not mistaken me at all.

The game didn’t enter my PS3 system as soon as I got it. My somewhat narrow horizons on RPG gaming at the time required a short period of psychological preparation before I jumped into it, knowing that otherwise I could misinterpret the experience and get stuck with the wrong impression. Once that was over though, it was a pivotal moment in my gaming life. A few hours in, I realized I wasn’t just playing another title which would entertain me for a few weeks and then be a simple part of my collection; this was much deeper than that. 

«A few hours in, I realized 
I wasn’t just playing another title 
which would entertain me for a few weeks»

Yes, it took a while to get used to the mechanics, all the stats, leveling up, perks and whatnot since I was used to the frantic action of series such as GTA, Uncharted and many other fast-paced games. But man oh man, did it pay off. The satisfaction of exploring the map and discovering the next unexpected and fascinating spot, person, being or quest was something special even early on. I had actually drifted so far away from the main quest that I ended up accidentally finishing one of the biggest future quests.


Then why the falling out?

Fun fact: you know how I said I was a late comer to the seventh console generation because I only bought a PS3 in 2013? I’m now on my second system since. Why? The first one's HDD started making my gaming life hell and then the whole thing started having heat strokes for no apparent reason. Yes, I had backed up my data since the problems started but I still wasn’t prepared for it to crash on me completely. The result concerning Fallout 3? When it finally died on me, it automatically formatted and I lost about 10 hours of progress. 10 truly irreplaceable, unforgettable, story-packed hours of some of the most unexpected and tailor-made moments I’ve ever experienced in a game of any genre. I don’t think I’ll have it in me any time soon to go back to where I was before that and carry on like nothing happened. If it were another, maybe more linear and predictable title, it could maybe just be down to a question of patience and grinding through it all again. Not this, though. I know I’ll never have those same 10 hours back and continuing the same save any other way somehow feels like “cheating”.

 «I don’t think I’ll have it in me 
any time soon to go back to
where I was before that
 and carry on like nothing happened»


So, this is my sad Fallout story so far. Do you have any traumatic experiences concerning the Fallout series? Tell me all about them in the comments. Meanwhile, I’ll leave you with a typical That Last-Gen Gamer message:

Despite what happened, please don’t spoil this 7 year old game’s ending for me and I only ask of you to enjoy Fallout 4 in mesmerized silence.




Boris

Sunday, 31 May 2015

Kinda Funny and Kinda Funny Live commentary - these guys are what gaming journalism needs

As a college student working his ass off for the chance of maybe one day having a fulfilling  career and given my passion for gaming, I've had the idea of chasing a job in the industry for some time.  Seeing as I'm deep into studying several languages and am about to start spreading my wings into the Business side of things, I wish to one day be able to use my creativity and knowledge in productive ways.
 Everytime I read an article from any good games website such as Kotaku, Polygon or the ever-divisive IGN, I see myself starting a life's career through something like that: writing about something I love. Now, I don't mean to say I think it's an easy job - it's not. Even as a casual writer sometimes I find it hard (not to mention pointless) writing anything on a schedule or just because. I'm sure most professional gaming writers have had frustrating days and nights when they were given a short deadline in which to come up with a ridiculous amount of words and when it comes to that, it's a job that ends up having little to do with gaming itself - rather, it becomes a pressure-inducing and forced topic just like any other. Even so, it must beat writing the odd advertisement for that cheap magazine that just came out and is trying to impress the old ladies at the hairdresser and is surely a good way to start a hypothetical climb up the industry's ranks.

 In light of these personal ambitions, I'd like to pay a modest hommage to one of the best things to happen in the gaming universe in the near past - Kinda Funny.

What is Kinda Funny?

To put it briefly and straight to the point, Kinda Funny is a group of friends and former IGN employees - Greg Miller, Colin Moriarty, Tim Gettys and Nick Scarpino who, after years of enjoying steady jobs in the company and being regarded as some of their best journalists, took it upon themselves to leave that behind and start their own company, studio, programs, franchise or whatever you want to call it relying on outside support via donations.
 I used to go to IGN practically every day and even then I'd have a tendency to mostly check out whatever these guys in particular were covering at the time. They seemed professional but somehow more focused and interesting than most people. Holding nothing against IGN, I can honestly say I've almost stopped going on it since these guys left. There is just better reporting out there - and they are a big chunk of it.

Why it is important

Unbiased and totally honest journalism is not that common nowadays. Even good magazines have to maintain a certain level of discretion in order to not seem like they're giving out this or that controversial vibe. This does not quite happen with Kinda Funny: these guys enjoy the freedom of working on their own and thus are able to say exactly what they want to and how it comes natural to them. Watching one of their Gamescasts, Let's Plays, Discussions or really anything they do is a completely different experience to watching something from big mainstream websites.
 Not wanting to undermine any one member in favor of another, one of my favorite people to hear talk about gaming is Colin. 99% of the time, either agreeing with him or not, you just have to respect the way the man talks and expresses his frequently strong views with deep insight, sometimes relating distant aspects that end up having a lot to do with eachother and making a lot of sense. Having said that, all of them usually bring interesting takes to the table and provide for meaningful discussions, sometimes funny, sometimes serious, sometimes random, always worthwhile.

Kinda Funny Live commentary

A few weeks ago, Kinda Funny did their first live show in San Francisco. I saw the over two hour-long replay yesterday and can gladly say I haven't enjoyed watching a show that much in a long time. Seeing as they are so young, one should always expect a few rough edges in such a big event, as did I. Gladly, I don't think there were many problems throughout (at least not ones I could notice on the replay). More important than that, the show turned out to be deeper and more heartfelt than I had expected. The way they embraced each and every fan who wanted to talk to them and just shake their hands, the way they answered tough or just curious questions and every other contact they established on such a personal level really brought to light the good and simple nature of the whole group. Combine that with a lot of funny moments and you've got something really special.

An inspiration

 By the time the show ended, I found myself reflecting upon the evolution of this group of young people who had a vision and did something about it. We hear it everyday: "Follow your dreams", "never give up", all that sort of recycled mumbo-jumbo people say to eachother just to feel better about themselves. In my opinion, there is a huge metaphysical gap between those people and the ones who actually take risks because they realize there are things in life worth getting your ass off the couch for. I am just a guy way across the Atlantic Ocean from the Kinda Funny crew and yet I feel a part of the adventure just because I am a gamer and enjoy taking part in the process in whatever way I can.

 I can only hope to one day enjoy my life and career as much as Greg, Colin, Tim and Nick are right now. Do yourself a favor and go follow them:






Boris

Saturday, 30 May 2015

First post - a bit of an introduction

Good evening, internet

 For my first ever blog post I thought I'd take a short while for you to get to know me a bit before I start rambling on about my first topic. I'm a 20 year old guy from Portugal, currently in my third college year and about to start taking a master's degree. I've always liked the Humanities side of school and studying better than any other area and I've always enjoyed my fair share of writing for writing's sake.

 The idea to start my own consistent blog came to me a while ago but I hadn't really had the time to give it a proper go. The thought of combining my love for gaming and writing and sharing it with other people excites me on a deeper level than maybe some of the more casual and undedicated blogs out there - which are obviously just as legit.
 Through this small adventure I want to not only express some of my personal views, thoughts, commentaries and random thoughts/ stories but also make people want to take part in it, comment, express themselves and generally just discuss the wonderful world of gaming.

 Why call it That Last-Gen Gamer ? Well, I'm one of the few people who arrived late at the seventh-generation console party. In fact, I only got a PS3 in December 2013. Until then, I was yet to enjoy the wonders of HD and fine-tuned gaming, seeing as I only played on my PS2 and PSP since they both came out. That's a long time stuck on an outdated console generation. Having said that, I have thoroughly enjoyed the time I've spent with my PS3 since I got it and plan on doing so for a good while longer.  Details on that will follow over time.
 Hopefuly this will turn out to be a fun, shared and long lasting experience that brings fun and some food for thought to those who enjoy my writing. Here's hoping.

 Boris